AI Insights · Timothy · April 2024
Top 5 Third Person Games Performance in Africa Q1 2024
The top five third-person games in Africa showed varying trends in downloads, revenue, and active users throughout Q1 2024, with notable performances from titles like Subway Surfers and Free Fire: 7th Anniversary.
During the first quarter of 2024, the top five third-person games on a unified platform in Africa exhibited diverse trends in downloads, revenue, and active users. Here’s a closer look at their performance:
Subway Surfers from SYBO Games experienced fluctuating weekly downloads, peaking at around 394K in mid-March. Weekly revenue showed a general downward trend in January but rebounded in March, reaching approximately $1.6K. The game maintained a robust user base, with weekly active users peaking at around 4.7M at the end of January.
Free Fire: 7th Anniversary by Garena International I saw an increase in weekly downloads towards the end of the quarter, reaching about 339K in mid-March. Weekly revenue remained relatively stable, with a notable spike to approximately $41K at the end of February. The game also saw a significant increase in weekly active users, peaking at around 5.7M in late March.
PUBG MOBILE from Level Infinite reported a steady increase in weekly downloads, peaking at around 259K in mid-March. However, weekly revenue showed a downward trend, decreasing from approximately $107K at the beginning of January to around $62K by the end of March. The game’s weekly active users remained strong, peaking at approximately 3.5M in late March.
Ramp Car Games: GT Car Stunts by Fun Drive Games saw a general decline in weekly downloads, starting at around 188K in early January and ending at approximately 129K by late March. Despite the low weekly revenue, peaking at around $43 at the end of February, the game maintained a strong user base with weekly active users peaking at around 2.4M in late March.
Subway Princess Runner from Ivy experienced fluctuating weekly downloads, with a peak of approximately 145K in early January and another peak of around 143K in late March. Weekly revenue remained relatively low, with minor fluctuations throughout the quarter. The game saw a slight increase in weekly active users, peaking at around 1.7M in late March.
These insights come from Sensor Tower, where more detailed information and analysis are available.